Maybe a little too late.
I know. I know. I’m a little too late to write a post about the long-released game. But, you know what? I’m a rebel! I’ll write a post about something when I want to! I’ll even write a review about the Last of Us someday! But, putting behind all that, I’m gonna declare what people seems too afraid to do. Uncharted 4 isn’t perfect. Despite the crazy perfect scores this game is getting, Uncharted 4 has its flaws.
And before you go all fanboy raging to me, I’ll admit that Uncharted 4 is the best PS4 game there is. Hell maybe even in the whole world – debatable. It has more goods than bads. Really the bads are there just because it’s too perfect to find a major flaw, so I decided to pick on the tiny ones. Wondering what that is? Here are the goods and the bads of Uncharted 4:
The stealth mechanics has improved a lot. Even though, it’s not as polished as The Last of Us, it’s still the best in the series of Uncharted. You can hide in tall grass. There’s an ‘awareness meter’. You can tag enemies just like on the well-acclaimed stealth game, Metal Gear Solid V. All of this fuses to a great stealth gameplay.
The characters are more well-developed than the earlier games. Nathan Drake has always been called the ‘man of woman’s dreams’. But in the latest installment of the series, Naughty Dog shines some light on Drake’s bad side. This is a good thing however, since we know nobody is perfect, even Nathan Drake. The relationship between characters also feels more real and more fragile than ever before.
Clever puzzles that would actually make you stop and think. The puzzles on earlier Uncharted games has always been pretty easy to solve, usually by taking a look at Drake’s magical journal. But in this game, not all puzzles can be solved that way, you have to listen to dialogues, search for additional journal entry, and so on.
Grappling hooks! They’re always fun in games, although it’s against the rules of physics. The grappling hook in Uncharted 4 created a whole new way to play. You can punch enemies from the air, swing building to building, and it greatly increases traversal mechanic along with the sliding.
The graphics are the best on the market (debatable). Naughty Dog has always been the developer who stayed in the front lines regarding graphics. Uncharted 4 certainly doesn’t miss out on that. Naughty Dog puts a lot of time to improve the detail of characters and environments.
You can play the game anyway you want. Uncharted has always been a linear game which means you can only finish the game one way, until now. There’s options to how you get to an area, either by a crate, grappling hook, or finding the right hand holds. For most encounters, you can kill all enemies stealthily to save bullets.
The multiplayer is engaging and diverse, to the point it’s addictive. Most people bought the game for its story and single player campaign, but the multiplayer is also great. It’s not as in-depth as Overwatch per se. But it’s still fun undoubtedly. Many people who has finished the campaign won’t care about its multiplayer, but they’re missing on a whole lot of fun.
The order of gameplay is too repetitive. No, I’m not talking about the story. The story’s great. It’s the order of gameplay. What I mean is the order of playing stealthily, by shooting, climbing, and so on. It usually starts with driving or climbing, then it elevates to combat that you can play stealthily. After getting into the treasure area you’re going to solve a puzzle, and then after acquiring the clue to the next location, a set piece is next. Which comes to my next ‘bad’:
There’s very few ‘wow’ set pieces. Uncharted has always been known for its amazing set pieces, like jumping off from a plane or taking down bad guys in a moving train. But in Uncharted 4, there’s very few to none of those ‘wow’ moments that makes you stop and wonder how many actually your Playstation can process. The most notable is probably the jeep set piece we’ve seen in the trailer and one more I won’t spoil. That’s it. There’s more mini set pieces but it doesn’t leave an impression like the big ones.
The driving is too slippery, or maybe it’s just me. The driving is good but I think it’s a little bit unpredictable. The driving set piece from earlier. Well, let’s just say, it’s not as epic as the trailer when you’re always bumping to a nearby building.
The final boss is disappointing. Without spoiling anything, you don’t need the mechanics the game has taught you to beat the final boss.